Remaining cash is how much spare cash you have to spend beyond the drivers/constructor currently on your team. It only moves on the Experiment tab: new signings cost their price, and releases refund their price minus the early-release penalty. Team value (the total contract value of your signed drivers and constructor) is shown separately in the header.
For every driver and constructor below, set whether it's Available to sign, Locked (can't be signed this week), or already On team — plus its current price and season points. "On team" items count toward your 5 driver + 1 constructor grid and need a contract length (races left). Drivers priced below the Talent Driver threshold are eligible for double points once your grid is full.
Export everything — prices, statuses, contracts, race history, and league settings — to a JSON file you can keep safe and re-import if local storage ever gets cleared.
Log the latest race points for all drivers and constructors at once. Blank entries are skipped.
Update prices for all drivers and constructors at once. Leave blank to keep the current price.
Fills empty slots — and swaps out items already on your team, paying the early-release penalty, if doing so raises projected points — with the combination that fits your remaining budget. Items marked Locked on the Setup tab are skipped.
Race 1 = most recent. Blank rows are dropped on save.
Enter each driver's and constructor's points from the latest race. Leave blank to skip.
Enter new prices below. Leave blank to keep the current price.